As Media and Entertainment play a crucial role in our day to day lives to provide us a boast of energy from our hectic schedule, smart phones have the capability to make the task much easier for us.The Media and Entertainment industry has a direct impact on the changes of software development. This industry is constantly adapting brand new technology to make the content and procedures smarter.

Earlier if we wished to go for a movie, we had go through the newspapers or magazine to know about the theater details, timing etc or used to watch television to get the reviews and the screen quality.But smart phones era has changed the scenario entirely.From any corner of the world, at any time we can get each and every details of the movies. In fact we don’t need to wait in a long queue to get movie tickets now. Just take out your phone from the pocket and get the booking for your show. Thanks to smart phones for making it’s small screen work as a multipurpose gadget.Most of the people do have Cricket mania. So, whether it’s World Cup or T20, nothing to get worried about the score. By using the smart phones we can relish the live streaming directly.Now a days smart phones are being used to keep in touch with a number of social networking sites.We can update our status, post blogs, chat with others, uploads photos and videos etc from our mobiles only, apart from using our laptop.In fact 3G technology is managing the entire procedure and giving a positive impact as an add on service.


In our current lifestyle, games play a momentous role as a part of entertainment . We can easily download our favorite games from appstore whenever we wish to.Mobile phones are known as all-in-one media collection and broadcasting tool.Camera phones are easily available around the world. So whenever we want to capture moments, we don’t have to think about carrying our extra camera with us.In fact photos can be uploaded directly to the social networking sites through the smart phones and get the comments on it.

In a recent market survey research, it has been found that the sale of camera phones accounts for 36% now of the total mobile phone market in the nation.Bluetooth and radio features are also becoming much more common even in low-cost handsets.According to the current trend, smart phones are being used as an alternative media by the general people.Very often,company’s profits depend on entertainment based mobile apps development.That means now the easy equation is, smart phone= PC. Not only PC but also it works as telecasting .Few ad agencies are analyzing the smart phone resolution and ready to give the awareness to the mobile audience.

Author : Mrs. Sayantani Ghosh Co- Authors : Ms.Sreemoyee Roy, Ms. Sharmistha Bhattacharya

Designed by : Ms. Sima Kundu


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The goal of web services is to enable communication between different software and hardware systems. These systems typically differ in both their hardware and software configurations. These differences have been overcome through the definition of standard protocols, such as those employed in building web services. Occasionally,incompatibility issues arise even when using these standard protocols, which can lead to interoperability problems. This guideline introduces you to the WS-I Basic Profile, which is a set of guidelines web services should adhere to in order to achieve optimum interoperability.

 

Interoperability problems were once commonplace with web services becauseof the large scope of the original SOAP and WSDLspecifications, and because of the interpretation the specifications left to developers, which led to incompatible implementations. These issues have been solved through experience and by adopting a set of best practices as specified in the WS-I Basic Profile.

Prerequisites

To follow along with the examples, you need the following software installed:

Java 2 Standard Edition version 1.4.2 or higher – All of these tools are Java-based, as are the services and clients you build in this tutorial.

Apache Axis2 version 1.0

Apache Geronimo or another application server

Understanding the need for web services:

For a generation now, programmers have been building software programs that talk to each other. Today, every programming language comes with software libraries that make network programming possible, easy, and predictable.Not only are there low-level tools for sending bits from one computer to another, but there are also high-level protocols like HTTP that provide a common set of rules that make it possible for two programs to converse, even though they were built independently by different people and are deployed on different machines and

systems software. Imagine what happens, for example, when you click on a link in your Web browser and load a Web page you have never seen before. Through the adoption of a few standards (HTTP, HTML, TCP/IP), your Web browser is able to call another computer system, fetch a Web page, and render it for you. This type of unrehearsed and dynamic software networking is powerful. Web services are an attempt to extend this power to developers of complicated enterprise systems.

Seeing the complexity and the challenge

Just as there are differences in the way Microsoft® Internet Explorer and Mozilla Firefox interpret some Web pages, there are differences in how two web service programs interpret the SOAP messages they exchange with one another. As you might imagine, these differences can result in serious problems that are difficult to resolve. The same is true with the specifications that define the various web services technologies, such as SOAP, WSDL, UDDI, XML Schema, and HTTP.

Despite the simplicity that inspired web services, building web services today demands know-how and patience, as this tutorial series illustrates. To build web services today, you need to be a solid programmer familiar with at least one programming language and environment. You need to be familiar with computer networking and with a family of standard technologies used in web services today,such as XML, SOAP, WSDL, or XML Schema. You also need to understand a host of practical techniques needed to use these technologies — and there are many.

Imagine that you put yourself through this substantial training exercise (you can call it a career) and attempt to connect your software to another piece of software using web services only to find that it does not work. Not only is this scenario incredibly frustrating, it is also quite common (usually when you are on a tight development schedule).

Adhering to best practices and discipline

To help catalog and remedy these interoperability issues, a group of engineers known as the Web Services Interoperability Organization (WS-I) have produced a set of recommendations for web services developers that, if followed, can help produce web services and web service consumers that work well together. This set of recommendations is known as the WS-I Basic Profile. If you are a web servicesdeveloper, you should add this acronym to your resume. Understanding web service interoperability issues and proactively designing services to avoid them has become an important responsibility for web service developers, just as designing for cross-browser compatibility has become an important responsibility for Web designers.

There is no silver bullet approach to do away with all interoperability issues.Distributed computing in a heterogeneous environment is a complex activity, and there are bound to be interoperability problems. The majority of these can be avoided, however, with discipline and an adherence to the best practices described in the WS-I Basic Profile.

Understanding the problem

The first challenge is to understand the problem of interoperability and its importance in the world of web services. Web services today are built using a complex family of related technologies and standards, which make for many sources of interoperability issues.

Testing

The WS-I organization produces a set of testing tools that can be used to evaluate the interoperability of a service.

Avoiding ambiguous specifications

Technical specs are usually very clear and unambiguous. They need to be clear so that readers understand the specifics of what they are working on. However, in spite of best efforts, the SOAP and WSDL specifications contain subtly confusing examples and language that forced developers to use their best judgment and interpret for themselves where they found the texts to be unclear. This led to several interoperability issues as software implementations differed in the message formats they generated and expected.

Solving ambiguity

SOAP is an acronym for Simple Object Access Protocol, which has been controversial since the first version of the specification, because most people agreed it was not really simple to understand or use. Aside from the ambiguity and errors, the SOAP specification is complicated and too broadly scoped to give rise to the interoperability one would hope to find in the world of web services.

 

Using interoperable SOAP

SOAP web services have received some criticism in recent years. Developers who have used SOAP and the related family of technologies that go along with might find it hard to disagree that it is a complicated technology and that interoperability challenges are especially frustrating. SOAP is definitely powerful; but simple, it is not. In fact, since the 1.2 version of the SOAP specification (06/2003), it is no longer officially called SOAP in response to the many complaints that the acronym is inaccurate.

Today, there are other types of web services competing with SOAP. The most notable are web services inspired by the concept of Representational State Transfer (REST). REST is an architectural style rather than a particular technology or formal standard. RESTful web services (as they are called) do not share a common message format. The format is entirely up to the service designer. So, RESTful services by design suffer from the same interoperability problems as SOAP services.

 

 

 

 

Fort Defender is a strategy game where you will fight to kill the soldier enemies marching towards your castle. While enemies’ are marching along to reach the castle you need to vanquish them beforehand by your weapon. The game can be played for different periods of history with analogous rivalry and armaments. The score of the game is determined by depending upon the no. of soldiers destroyed by you in their way to your tower. Therefore, Have your own militia and protect your dynasty from external evils and prove your skill of defense by some quick iPhone-touch in ‘Fort Defender.

 

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Slice the Fish is a fun game constructed with superlative graphics and hunk of entertainments. While playing the game you should be alert enough to slice the fishes jumping out from the water in a regular interval. To slice a fish, your finger-touch in the screen and the jumping fish should intersect with each other. Apart from the fish you should not slice any other items coming out of the water. Once, you achieve slicing a required no. of fish, the game moves on to the next complex level.

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Objectsol Technologies is attending GITEX TECHNOLOGY WEEK 2011 in Dubai, UAE

9th – 13th October, 2011

Engage your brand with the true potential of experiential marketing. Alive with the energy of the ICT sector and the buzz of real business, GITEX Technology Week, held at the Dubai International Convention and Exhibition Centre (DICEC), is the gateway to one of the world’s fastest emerging and investment ready ICT markets – the Middle East.

ObjectSol is attending the summit with other key industry player to share the thoughts and ideas of modern mobile application development. Indian Pavilion- zabeel Hall, Z-N23″
http://www.gitex.com

 

 

 

 

Great Jumper is an amazing hand eye co -ordination adventure game that amplifies endless fun and a healthy brain power exercise for the kiddies. A dynamic approach is assembled with trendy perplex in every hurdle of the game which can absorb every kids as well as seniors.

The small lad in the game hopes to rank higher and you can help his effort by making a serial of perfect strokes. There are many bottom-up levels with marked targets and all of them are infested with hidden obstacles in the form of enemies. All the hurdles need to be overpowered by the lad only by contentious jumping. A readymade social platform will decide the achievement by the lad.

Features:

-Open the game with play button and choose a country specification for starting the game.

-Choose your kid to enter the first level which is a composition of many vertically upward grass-lands

-Start acute jumping.

-After crossing the first level you will be promoted in the next level in which the task will be much harder with the introduction of enemies. Weapons and lifelines are also available to help the jumping kid.

-The levels will appear one by one with the completion of their lower version and crossing of each level will carry points for the players.

-The game can be paused and restarted according to player’s convenience by using available buttons.

-Use OpenFeint badge to get your score line.

Download Now

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